Another setup he used often. Harder It's harder to defend the flag in the corner, but otherwise works very well. The flag on this position is something he often used against stronger opponents, but the rest of the pieces he usually change every time in such games.
This is an old setup that he invented on his first world championships. It's rather weak defensively though, it worked well when setups of this style were still unexpected but later it got too weak. Scouts are placed at the front to test the opponent's defense and then in the back as reserves where they can become very useful in the endgame. The Flag is very well protected by the Marshal on one side and by a Colonel on the other.
The Bombs in the center are used to force play to the sides. The right side is rather weak, however, that is countered by the placement of the Bombs preventing any aggressive horizontal movement. I also have several Scouts on that side to test the strengths of my opponent's pieces, making sure my Colonel and Major are not taken by surprise. If you do use a setup similar to this and get in this situation then there is not much really that you can do but maybe just sit tight and hope for the best and if you get an opportunity to get your general into the lane blue B3-A3 after diffusing bomb make sure you go for it and keep diagonal.
Should you swap it to B3 with the scout? Where seems to be the best start for this setup? Try to remember these things when playing and get confident with the setup.
Please note: all of the setups used in this tutorial have NOT been tested at all and may have flaws hopefully only small in them. Making a setup for an attacking style is more of a specialized thing in my experience. Before, we made a balanced setup, then we adjusted it to suit the defensive player better. I find with attacking setups you are not really able to do this as much and when you do, you end up with a half-hearted setup that can lead you to playing defensively with a setup that is giving away too much information.
Attacking is in itself something that quite a number of players struggle with, but if your setup is helping you out it makes it a lot easier. Here are a few hints for a good aggressive setup:. First off, do you know your opponent? This can largely influence your attacking setup. Next decide what piece you want to attack with. The marshal is the most popular choice, but generals and even colonels can be just as effective if used the right way.
Decide how you want to attack, i. How far do you plan to take your attack? Even 4 and search for the flag? This setup looks fairly similar to the standard setups, but there are a few key things that make this better for attacking. The first of these is the captain at J4, you can just go charge into the front rows with him and if he gets taken, it gives you your target piece to capture.
The next is the scout at G4, you should aim to use this scout as soon as possible; this allows a clear path to the centre should you need to bring your marshal back in a hurry. And finally, the general is in a position ready to defend or swap with the opponents general in the left or the centre. The key to making this attack successful is board position and time. Start with the captain at J4, move him up and lotto around until he is taken or traded. If he gets traded you can use your lieutenant until you find a piece to target.
I will not go on about how to perform the attack but I will explain it in detail later in another tutorial. For now, I just want you to understand what helps make a good attacking setup.
If you want to make an attack on him your best chance of being successful is probably with the general. The same thought processes apply. I know my opponent, I want to attack with the general to gain a major or captain s , or in trying to do so, draw out his marshal and find it for little cost. I am not going to try to go too deep into his setup as his marshal is probably deeper in and will stop me soon.
I am going to try attacking up the left or right, personal choice because players that keep their marshal hidden like it in a balanced spot centre in a lot of cases. Here the key points are the captain at A4 and the 3 scouts at B4, C4, and C3. These allow you to make the attack, but also allow you to discover the marshal and help your general stay diagonal if you need to. The rest of the setup can be played how you want really for defense.
It can be very solid because you can use both the marshal and spy for defense. Here I went for a bluff style option with the rest of my pieces. The last aggressive setup I want to cover is a more unbalanced one with greater risk, but one which can also give back some very rewarding outcomes.
Keep the identity of your Spy a secret for as long as you can. If your opponent correctly guesses the location of your Spy, or if your Spy becomes a casualty of war, your opponent's Marshal becomes much more powerful.
It's usually a good idea to save your Miners for the late stages of the game, after most of your opponent's Bombs have been identified. For this reason, I usually deploy most of my Miners in my back two ranks. If you have an invincible piece, trade off your lesser valued pieces with equal valued opponent's pieces.
For example, with a invincible Marshall, attack your opponent's Colonel with your Colonel to remove both of them. This will reduce the number of pieces you have to pay attention to, so you don't go and blow up your invincible piece with a bomb.
I usually keep my Marshal on one side of the board, and my General on the other. If I kept both of these two officers together, then one side of the board would be quite weak and undefended. Keeping these two officers apart helps to distribute my resources. My Spy is usually nearby my General, to give him some backup, in case my opponent's Marshal is lurking nearby and desires to give my General some trouble.
Keep you eyes on the arrangement of your opponent's pieces. After a short period of time, usually you can get a pretty good idea where his Flag and Bombs are, simply by noticing which pieces he has not moved.
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