The Game Boy Color managed to retain backwards compatibility with older monochromatic Game Boy games while giving game developers the ability to create more-detailed game worlds. Despite the change to a smaller form factor cartridge of the Game Boy Advance, it still retained compatibility with older Game Boy cartridges. However, it was widely criticized for its lack of a backlit display.
The new model corrected a lot of the complaints of the original Game Boy Advance with the inclusion of a front-lit display and rechargeable battery. Gunpei was a toy designer born in Japan in ; he had a distinctive taste in games and had a keen eye for creating weird and wonderful toys. While Gunpei was at Nintendo, he created the Ultra Hand , a plastic extending hand that would grab things too far for the human hand to reach.
Gunpei and his team took great pride in their mission to create a portable games console. They needed to design the Gameboy to look like a toy, but feel like a computer. Gunpei wanted the Gameboy to be incredibly well built with the ability to be played for over a day straight for you nutters out there. So instead of making it slim and holding just two AA batteries, they went bulkier, with stronger materials and even more battery capacity.
Heck, one of these things even survived the Gulf War and is available to view at the Nintendo Store in New York and still plays the best gameboy games of all time. The Gameboy also introduced a bit of kit that is widely known as the Link Cable, a cable that can connect you to other Gameboys in order to play games together, or as I personally remember most, trading Pokemon. This was one of the greatest features of the entire Gameboy, the fact you could play with your friends at school, or trade them a Haunter when you hosted a sleepover was great.
It was most popular with the Gameboy Color, allowing you to play the best Gameboy Color games with your friends. Alongside the Gameboy, the team loaded individual titles onto different cartridges that could be changed at will, so that gamers could collect and purchase any game they wished without having to buy different handhelds. Some think that Nintendo was the first to create the game cartridge, but in fact it was the Microvision games console that started off the trend back in Nintendo and Gunpei released the original Gameboy to the public on April 21st in Japan selling out the first load of , units in a matter of days.
It was a huge success for Nintendo, selling almost million units worldwide and making it one of the best selling handhelds of all time. It became the most iconic 90s toys and sold mostly as a stand alone unit, although it did come with either Tetris or Super Mario Land should you want a bundle. Because the Gameboy was such a success, other companies soon wanted a slice of the pie and launched many 3rd party accessories, some great, some… just plain wild, like the Konami HYPERBOY.
This turns your Gameboy into a mini arcade cabinet and the Booster Boy, an accessory that puts your Gameboy on life support with boosted speakers and a magnifying glass with a front light, because we all know this thing was impossible to see at night.
The best selling game for the original Gameboy was Tetris selling a whopping 33 million units. Some say that its success was due to the large amount of bundles, but we like to think that the simplicity of the game is what made it so popular. How exactly do you follow a machine that has sold in excess of million units worldwide and become a fully-fledged cultural icon in its own right? However, with rival machines such as the Neo-Geo Pocket and WonderSwan outclassing the GBC in terms of technology but not commercial success and rumours of other handhelds in development, Nintendo could ill afford to be caught napping.
Rumours circulated in specialist magazines as early as , with news of a bit handheld that would perfectly replicate the experience of playing SNES games on the move. The full colour TFT LCD screen was undoubtedly the biggest talking point and rightly so: it generated gorgeous, blur-free visuals that had hitherto been unseen in the video game arena.
The only issue was that the display relied solely on external light sources, which meant that it either had to be played in direct sunlight or beneath some kind of artificial illumination.
Despite this, the machine was a massive success. The complete lack of a rival machine on store shelves also helped: Nintendo literally had the market to itself. Save my name, email, and website in this browser for the next time I comment. This site uses Akismet to reduce spam. Learn how your comment data is processed. Mary's University.
See all results. The History of the Nintendo Game Boy. Photogragh of a Game-boy console, games, instruction booklets, and case Courtesy of Elizabeth Maguire. Elizabeth Maguire. Tags from the story. Share this post. Share on facebook. Share on google. Share on twitter. Share on linkedin. Share on pinterest. Share on print. Share on email. Fortnite and Video Game Violence In , a new video game hit an extremely competitive video game market.
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