This time, perhaps per cent of the game is pure combat, mostly rough and ready hand-to-hand brawling, while puzzle-solving and exploration take a back seat. We really wanted to focus on the action and fighting of the Indy films, explains LucasArts' Reeve Thompson. We wanted to think about all the aspects of the movies that make them fun to watch. Obviously it's still an adventure storyline, but we really wanted it to play like a brawler, where you can pick up a bunch of stuff and use it as weapons.
Needless to say Indy still gets to whip his gun out when things get a bit hairy, and for that matter, where would Indy be without his whip? This time he can not only swing across gaps with it, but employ it in combat in some surprisingly effective ways. With one flick of his rawhide he can take weapons out of enemy hands, or wrap it round their scrawny Nazi necks and yank them over for a sharply delivered uppercut.
The new plot is based around an ancient artefact said to hold the power of mind control. To get his hands on it before the Nazis or the Triads do, Indy must collect various pieces of the Mirror of Dreams, which forms the key to get into the Emperor's Tomb. Along the way he'll battle an array of enemies, from simple thugs to supernaturally animated terracotta warriors. A number of grand set pieces will be on offer, including a tense battle atop a cable car and a rickshaw chase through the streets of Hong Kong.
If you think back to the Indy movies," continues Reeve, there's always a sequence where he's riding on something and doing battle at the same time - mine cars, motorcycles, the truck carrying the Ark of the Covenant - and we've tried to create some levels that are similar to this.
Oh, and on a final note for all you Indy fans, Reeve also let this slip: "We had to run everything by George Lucas to make sure nothing contradicted whatever story he's got for the fourth film.
Whatever way you look at it, it seems Indy is set for a comeback LucasArts Fall Harrison Ford won't be donning the whip and hat anytime soon, but you can get your Indy fix with this new Tomb Raider -esque adventure game. The unique plot caught our attention. Get this: Indy must beat the Nazis to a mystical artifact. Lots of games have you raiding tombs and digging up artifacts.
And lots of games have you exterminating goose-stepping Nazi goons. But only this game has the hat. And the whip. And that famous movie music that roars in like a cavalry charge. Emperor's Tomb re-creates Indiana Jones --and his take-no-guff attitude --right down to the scar on his chinny-chin-chin. Seeing such a well-wrought Indy brought to life in a vaguely Tomb Raider-esque adventure is probably enough for anyone jonesing for a decent Dr.
Jones videogame. Lordy knows, good Indy games are as rare as pimples on an American Idol finalist. And Emperor's Tomb goes beyond whipping up mere tomb-raiding thrills.
Well, at least two of our three reviewers feel that way. Although the game does send you on dull snag-the-artifact quests that have you backtracking across sprawling levels, it also puts an army of Nazis, monks, and Arabian troublemakers in your path, and connecting Indy's fists with these guys' jaws proves supremely satisfying.
Chalk it up to the game's pedigree. Emperor's Tomb was developed by the team that brought you Buffy the Vampire Slayer for Xbox, and thus uses the same beat-em-up science. It even packs one of the same weapons, which smells a little like lazy game design to us. The point, as anyone who high-kicked bloodsucker butt with Buffy will tell you, is that brawling makes for a great way to pass time during the more boring bits.
Indy can clock enemies with one-two combos. He can sock both the guy behind and in front of him with a single roundhouse punch. He can deliver rib-rattling cheap kicks to Nazis knocked prone. Meanwhile, just about anything that isn't bolted to the floor--including knives, bottles, and chairs--makes for a handy weapon.
And Indy can off enemies more rapidly with his pistol or the various automatic weapons he'll find in later levels-- as well as mounted machine-gun emplacements he'll man Medal of Honor-style.
But we had the most fun just using our dukes. Our favorite way to take care of business: Grab a Nazi and chuck him off a cliff. Bonus points if he lands in shark-infested waters. It's not all jaw-cracking and puzzle solving, though.
Indy will stumble upon fun diversions, such as a gun battle from the back of a rumbling rickshaw and some target practice atop a moving gondola. And, toward the end of the game, after Indy has zipped from the jungles of Ceylon to the alleys of Hong Kong in his quest to find a magic tchotchke called the Heart of the Dragon, the puzzles themselves finally start to get interesting. Zombie kung-fu-ists and skeletal ghosts prowl a freaked-out underworld filled with traps that would look at home in one of Indy's flicks.
It's the kind of diffhanger thrills we expect from Dr. Jones' adventures. If only the rest of the game required as much brains to go with all the bare-knuckled brawn.
Back when licensed games where being thrown onto every console under the sun, Indiana Jones and the Staff of Kings received an adaptation for the Nintendo DS. As is the case with most Nintendo platforms with unique controls, many third-party developers just could not wrap their hands around the features.
As a result, this version of the PS2 and Wii game sits at the bottom of the list. Adapting a console game to the DS rarely worked out. The Wii version of this game deserves a special mention because of the motion controls.
The console's greatest strength was also the downfall of many third-party titles. The mandatory use of motion controls brings down the whole experience. It is sad to see this game come out and not the PS3 and Xbox game that was shown off early in the generation, which would have used a special physics engine later used in titles like Star Wars: The Force Unleashed and Max Payne 3. Not to be left out of the fun, a version was also released on the PSP, Sony's first handheld console.
This version at least closer resembles the console counterparts, but toned down to fit on the PSP. The levels are significantly smaller, taking only a handful of minutes to complete, and many complaints were lobbied at repetitive gameplay. While the console versions of Lego games are always at lease somewhat decent , the handheld ports are always a tossup.
Lego Indiana Jones 2 on the DS is considered the weakest way to experience this sequel. While on the surface it looks like the console games, some half-baked touch screen controls bog down the gameplay.
Read on to find out more. Unfortunately, there's no word on when we'll get our hands on the new Indiana Jones game, but we're expecting it'll be a few years yet. Bethesda has already said "it'll be some time before we have more to reveal," which isn't particularly surprising given that the company is also working on both Starfield and Elder Scrolls 6 currently.
We wouldn't expect the game to release until at least , though we're hoping to hear something more about it before the year is out. Teaser trailer Bethesda shared a teaser trailer on Twitter in January that officially announced the new Indiana Jones, though it had more Easter Eggs than game details. The trailer pans across a desk covered with books, a camera and papers, before landing on the iconic fedora and whip of Dr Henry 'Indiana' Jones, Jr.
It's not much to go on, but it's enough to get us excited and there does seem to be some clues littered in it. Check it out for yourself:.
This comes from XboxEra podcast co-host Nick Baker who recently posted a tweet suggesting that the game will be an Xbox exclusive. This Indiana Jones game looks to be in its early stages and is almost certainly a while off.
For those who wanted preview of the Rumour Mill for the xboxera podcast.
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